On to the game itself...
As suspected I was facing Orks, with a Big Mek, two Deff Dreads, six Killa Kans, Vulchas, Kommandos, Deff Koptas, a HUGE unit of Boyz and TWO special characters. I, on the other hand, had a group of individual units so rag-tag that they would not look out of place in the Battlestar Galactica fleet. To say I came unprepared is an understatement, as I knew would be the case (my opponent reads my blog too!). What did throw me was the complete absence of any Ork transport vehicles, so I figured I had time to take down the Koptas and damage the mech before everything reached my side of the board.
++ TURN ONE ++
the melta guy – taking down one with the vehicles accounting for another, whilst on the right pulled back a unit into the smouldering ruins of the tank and swung my gunnery dread to face the cheeky buggers who had taken out my pred, also taking out one kopta. Elsewhere the Vindicator dropped its pie-plate on the large Ork unit killing 5.
++ TURN TWO ++
++ TURN THREE ++
++ TURN FOUR ++
++ TURN FIVE ++
On the right flank, the Chaplain and Power Fist Veteran Sergeants finally succumbed to the last remaining Killa Kan, who had been joined in combat by the other Deff Dred.
Not much left in the table, so we called it quits.
++ CONCLUSIONS ++
This was always intended to be a fun game that got us back into playing and using the 5th Ed rules. My army list (supported by key mistakes) was not equipped for dealing with this Ork army easily, and after Turn Two I thought I was going to die very quickly. However, a few heroes stepped up to hold the line and drag the game out to Turn Five. In an army full of very ineffective dice rolling the Chaplain managed to make 3 invulnerable saves on the bounce to ensure he stayed fighting against the Killa Kans. After making the worst entrance ever, the Multimelta Dread pulled things around, surviving three rounds of combat aginst the Killa Kans – killing two and turning the third into an immobile, armless statue – before being taken down by a one hit wonder special character roll, which was unlucky.
So the biggest laugh of the day was the dice rolling, with both sides having an enormous amount of bad luck ( I rolled 6 ones in one round of shooting just 8 weapons) with even the armour pen rolls being low overall. Seems gentlemen do roll ones, but in our case just not when it would be useful!