18 February 2013
Typhus' Musings: Elites, Fast & Heavy
I've looked at Daemonic Vehicles, Troops and HQ choices so far. Time to quickly ponder the rest of the army options, then we'll consider some list building.
I've used Nurgle Terminators on just the one occasion - a minimum unit acting as honour guard to Typhus as he Deep Strikes into the action. They didn't last very long and only managed to inflict the odd casualty in return. They did take the heat off the big man which I guess was the point of their inclusion, so the planned worked. What I need to investigate next is whether a larger unit, or indeed a LARGE unit, could reap significant rewards. Their Mark of Nurgle gives them extra toughness but it's not going to make much difference except against standard attacks and small arms fire.
Chosen marines are the most versatile unit of grunts in the book. You can basicaaly tailor them to,be what you want them to be. As regular readers will know, I used to adore these guys in my old tournament armies. Alas, they can no longer infiltrate as standard. As such they become an expensive option, when compared to regular marines who can also hold objectives. Taking Abaddon would allow them to become Troop choices but the points cost would become quite silly.
The final Elite option available is Mutilators, who are basically close combat Obliterators. These do not appeal at all for their points cost and don't seem terribly popular across the internet either.
Chaos Spawn have never been viable until now. They make an excellent distraction unit and the Mark of Nurgle makes them also toughness 6. I like the idea of these guys, especially running alongside bikes or a biker lord. However, it would involve spending more money which I'm reluctant to do right now. I may try this option with proxy models to see how it fares.
Raptors are a unit that I like the look of, the models at least. I love the idea of Chaos jump pack troops, especially Nurgle jump pack troops. Not sure how effective they would be nowadays and, with the Heldrake being SO good, it seems they could be wasted points. One to consider though, worth trying with proxy models. Warp Talons are their more daemonic cousins, all armed with lightning claws - another unit that sounds great on paper but is just so expensive I can't see them ever being used.
Finally on to Heavy Support. I discussed some of these options in the Daemonic Vehicles review.
Obliterators have always been my main go-to heavy support choice. Despite being nerfed for the second codex in a row they are still a viable choice. Only just though and you need to take the Mark of Nurgle for the extra toughness to make it work. They haven't done so well in my games so far but that has been mainly due to poor positioning by me which has hindered their impact. Expect to see more of them in the future.
Havocs seem to be the internet's heavy unit of choice and it is easy to see why. Their cost has been reduced and so taking a devastator type unit with multiple heavy weapons become a great cheap option. I have to models waiting to be painted so again, expect to see these guys surfacing in a battle report soon.
The Maulerfiend is the Forgefiends close combat cousin. He's the vehicle that the poor old Hellbrute wants to be. I like the idea of them but from what I'm reading on the internet, their impact may be limited as your opponent learns how nasty they can be. Certainly one to consider, but I won't be rushing out to buy a new model just yet.
The trusty Land Raider made its debut performance in my Nurgle army last weekend. It did its job well it has to be said. However, as a gun platform there are much cheaper alternatives so its primary role, if included, must be as a transport for Terminators, who have no reliable alternatives. It's expensive no matter which way you look at it, but it is almost guaranteed to make some impact in a game and is difficult to take down. Expect to see this guy again.
Finally the humble Vindicator tank with its Stength 10 battle cannon. Used so effectively by Bull in the opening games, its potential threat is as powerful as the gun itself. I've not included it yet in my army but it is definitely one to consider. Considering two would be even better! Worth trying out for sure.
And that's it for the musings. I'm going to go away now and compile a few list ideas to try out and ponder over, whilst I'm painting more Plague Marines. You can give me your feedback on those lists when the musings return and we'll try and give Bull a few more things to worry about.
Posted by The Dark Templar