After a great weekend painting, this week has yielded no progress as life got in the way. The big game on Sunday draws near and it's looking increasingly unlikely that any further progress will be achieved before then.
In 'fun' games like this there is no such consideration – hamstrung be damned, I want to crush and intimidate. I like to embrace the role of the bad guys, even if I end up with my grand plan in tatters at the end of the day. I thought about filling my army list with high-cost scary units – things that would truly give you nightmares and that most enemy units could not deal with in a one-to-one situation. However, that would give me so few models that if the dice gods deserted me (which they often do) then the game could be over in less than four turns.
I also look forward to the day when we can have a real Apocalypse sized game and I can bring all my Chaos toys to the table.
But this weekend's game we're hoping to have a guest or two join the battle. There will be photos aplenty, team break downs and analysis and possibly some video replays. There will also, no doubt, be plenty of banter in the aftermath of what is going to be a fantastic game.
It had gone very quiet. There had been no sight or sound of the Dark Angels or their reinforcements for weeks. Had they gone? Had a Nurgle virus wiped them out? Not likely thought Typhus. They're keeping their heads down and their cards close to their chest. It did not matter; the chaos force that Typhus had gathered would be more than a match for anything these Dark Angels could throw at him. Anticipation was growing, manifesting itself in a restless twitching of his armoured gauntlet. In less than 48 hours all hell would break loose and Cherbull would be drowning in the Dark Angel dead.