Sunday, 16 April 2017

Miniature Painting & Monty Python


It seems I have found my hobby haven in Zombicide: Black Plague at the moment. Our regular Tuesday Night Gaming has kept enthusiasm levels high thanks to Bull's random character approach, and we're working our way through all the characters we have.


Needless to say, despite a new Kickstart campaign on the doorstep, I have been on Ebay tracking down some of the models I wished I'd bought first time around.


One of the bonuses to the renewed hobby enthusiasm is that I've returned to the painting table after an 18 month hiatus. Inspired by the rate that Bull was painting his BP characters, and playing characters I'd dismissed as a waste of time, I now have a painting list that grows daily. Thing is, I'm really enjoying the painting!


Nothing pushes your painting than a deadline set in stone. I found tournaments great for this back in the 40k days, but this time we had arranged a BP game day at Awdry Towers for the Easter Saturday and time was flying by. I sat up till past midnight to get models finished in time.


On the day we decided to make it a Monty Python outing, and used Michael's non-Zombicide models that he had lovingly painted up some time ago to an exquisite level.


We managed to get a couple of games in – although it was actually the same game twice, as we died horribly first time around… how very Monty Python-esque!


Despite the quest only requiring one character to get to red level then exit the board, we toiled for hours to reach our goal. As the characters headed through the orange level of experience points, things started to hot up. At one point we had FOUR abominations on the board at the same time!


In the end we cruised, carefully and steadily, through to our goal – no rash decisions or over the top heroics (though I had to be reined in on a couple of occasions).

Fantastic game – my thanks to Mr Awdry for being a fantastic host as always, and to Bull for providing the leadership we needed to survive (second time around!).

More painting soon!


Wednesday, 5 April 2017

Zombicide Green Horde is coming in May!


Those of you who play Zombicide Black Plague may have already heard the news, but I only found out last night after returning from a failed Tuesday Night Gaming quest at Bull's. There is a new Z:BP kickstarter coming at the end of May to launch a new expansion. The Green Horde will include infected Orcs and Goblins.

I am sooooo excited!

This may actually make up for me missing Salute this year, and has certainly become the focal point for the year!

https://cmon.com/news/zombicide-green-horde-is-coming


Tuesday, 4 April 2017

Black Plague Escalation


A new month dawns, and I thought I'd wait till I was well passed April Fool's Day before posting this latest bit of news – I've actually painted a model, and finished it!

That's right folks, it's been a good 18 months since I finished painting Ox for Guildball, which was my last completed model. This time my attention has been focused on Zombicide Black Plague. After three consecutive weeks of Tuesday Gaming Night (albeit they were mostly on a Wednesday), enthusiasm for the fantasy board game has hit new heights.

What has injected the new enthusiasm is using EVERYTHING from the Kickstarter rewards. All the monsters, all the cards, the lot. We've been working our way through the scenarios using a team that is picked entirely at random. What this has meant is that the usual suspects don't always get a look in, and you're forced to use models and skills you've never looked at before. There are at least two models that I had dismissed when creating my dream team last year, but was dealt in games this last month – and they proved to be pretty awesome.

Anyway, back to the painting. I got a few hours on Saturday morning to myself and decided to use the time to crack out the paints again. After watching Bull steadily paint the models we've used over the weeks (or the high performing ones at least!) I was inspired to start painting some of my own.


I plucked four out of the collection – Falstaff, Mizar, Morrigan and Grim – and began laying down the colour. It didn't take long for Falstaff to become the favourite for an early complete, so I concentrated on him.


Happy to say he is now complete. Very enthusiastic about the painting right now, so need to keep the momentum up. Morrigan probably the next in line so stay tuned.

Now, just need to get Falstaff in a game now.



Sunday, 19 March 2017

More Zombicide Black Plague Fun


In a desperate effort to keep Tuesday Night Gaming alive this week, it became Wednesday Night Gaming instead. Bull was keen to press on with our foray into Zombicide: Black Plague, with all the cards and extra (huge!!) models from the Kickstarter.

The quest he'd chosen was ominously titled The Ambush, and it said that only 2 characters had to survive. Given that almost all the quests say that everyone must survive, this was bad news indeed. However, looking at the board and the objectives we just couldn't see what was so difficult.

It soon became apparent that the narrow corridors and spawn points in close proximity to each other would cause bottlenecks and have the Necromancers sprinting off the board faster than Usain Bolt! Our fears became reality when the first Necromancer had appeared and hoofed it away before we could take her down (the dreaded queen again). However, I'm jumping the gun a little here.


As was the case last time, Bull and I both chose a single character and the rest were handed out randomly. Bull chose melee master Redcap Rodney, and I chose my Dream Team marks(wo)man Cadence. For randoms, I got magic caster Mizar and necromancer-type Ostokar – Bull got searcher James and Lucas. They were 4 characters that I was not familiar with but the beauty of doing things randomly like this is that you start to appreciate skills you knew little about previously.

So, one Necromancer had already run off the board, we had no weapons of significance, then Redcap got caught short and died. Things looked bad by turn 3, but then (whilst we were all still blue level experience) the standard Abomination appeared! Wow, just wow! We really were in a hole, so much so even Bull was ringing out the doom and gloom. Totally against character, however, I was still very confident that the quest was doable, we just had to think before we acted and make the most of the abilities we had.


Long story short, we battled our way through by the skin of our teeth for long periods of the game. We had moments that looked forlorn, but with a bit of careful planning we created some daylight and broke through the zombie waves. We came close to losing both James and Lucas, plus Ostokar took an early bite that he carried with him for most of the game.

The key to our eventual success was the Invisibility spell, Ostokar's Zombie Link ability (giving him an extra go whenever the zombies got an extra go, and James' searching which turned up a host of nice weapons mid-game. Cadence proved to be quite a shot, earning herself the Orcish crossbow by taking out 5 NPCs, on top of the host of other kills.


Fantastic quest that is not to be taken lightly, especially when you use the full deck with the extended collection of Necromancer special character cards. We also purposefully kept the Abomination on the board, to avoid any of the big monsters appearing. This proved vital to the win.

Next time we're going completely random for the characters. Should spice things up just a little more!




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