Monday, 1 September 2014

40k: The Battle Of The Forge


There was a strange stillness in the air, complete silence except for the whirr of a sevo or gutteral grunt of a daemonic engine. War was imminent and the defenders were ready. Then it came, a low rumble at first, followed by thick black smoke on the horizon. Gradually the noise got louder and louder, until the very floor began to shake…


It was finally time and the forces of Nurgle had the Sakar Forge firmly locked down. A bunker containing six Nurgle Obliterators, protected by a Void Shield, was the keystone of the defences. This was flanked by a defence line and Vengeance Weapon Batteries with Gatling cannons – 20 shots a turn… each! – with a row of tanks traps out front. The rest of the Nurgle forces consisted of a large unit of Plague Zombies (yay Zombicide), a Forgefiend with Hades Cannons, a Helbrute and two units of Plague Marines with Flamers and Melta guns. 

Out of shot above was the commander of the Nurgle contingent. Typhus and his sorcerer, supported by three Nurgle Terminators sat patiently in a Land Raider.


Across the table was a rather large Ork mech army. A close combat Deff Dread, a unit of six Killa Kans, a Gorkanaut containing Mega Nobz and a Battle Wagon containing our old friend Zagdakka and a unit of 20 Boyz. Off to one side was the intimidating silhouette of the Stompa – our first Lord of War model.



Ork turn 1 was rather ominous as the Stompa's big gun blew up one of the Gun Batteries and injured the Helbrute. Everything else ran forward.



It was time for the Nurgle troops to respond and in a show of superior shooting, the six Obliterators fired Assault Cannons into the Killa Kans… only missing with 4 out of 24 shots and wiping out the entire unit – an empty space where they once stood. Obliterators indeed!



The Stompa marched forward continuing its relentless shooting, with mixed results. Typhus then cast a malediction psychic power on the behemoth – all its weapons could now 'get hot', inflicting damage upon itself. Two turns later and the Stompa was down to half its hull points.



In the centre, the Deff Dread charged into the command transport but failed to do any damage. The Land Raider then moved out of the way, and the Ork mech was gunned down.



The sorcerer finally landed a summoning spell and up turned a unit of Plague Bearers who charged into the Battle Wagon and destroyed it with their rusty weapons. Out spilled 20 Orks, thanks to some shenanigans… or an in-built teleporter (when Bull upgraded the Vehicle to include the huge Killkannon the transport capacity should have gone down from 20 to 12).

Along side it, the Gorkanaut was taken down with a single awesome Meta gun shot, the 3 Mega Nobz staggering out of the wreckage.


Close combat proved to be a much more fruitful place for the Stompa as he literally stomped a unit of Plague Marines to death, but it was still losing Hull points to it's hot weapons.


In a final display of dedicated sacrifice, the Sorcerer gave over his mortal body to one last spell and was possessed by a Greater Daemon of Nurgle. He strode into combat with the Mega Nobz and the Orks were no more.



Having decided not to remain in combat with the Stompa, the Plague Marines fell back to the safety of the defence line. Similarly, with the Stompa on its last Hull Point, the Boyz inside fell back to the safety of a destroyed Rhino. Meanwhile the Zombies charged into the Stompa, not able to do any damage but preventing the thing from shooting. This seemed to confuse the Stompa and he seemed unable to stomp on the zombies, compounding Bull's frustration.



Having dispatched the Plaguebearers, the Ork command unit was ripe for attack. Typhus and the Terminators swept in, alas I forgot to move the Greater Daemon and his charge fell short. A challenge went out but Zagdakka hid at the back of the unit, sending in the Mech. The Terminator Champion stepped up but was unable to kill him. The other Terminators fell to mass Ork attacks and Typhus reaped a handful in return.


"Come out and face me Ork!" bellowed Typhus, but there was no reply. "Cowardly Greenskin!". Still nothing. Then amongst the melee a short, mangy-looking Ork covered in grease with a spanner in his hand stepped forward. "Pffft" spat Typhus, incensed by the sheer cowardice on display by the Warboss. "My Lord? May I?" enquired the Terminator Champion. "Please do…" sighed Typhus in relief. He would much rather repay the Warboss with more dead Ork Boyz.




The Stompa's last hull point finally fell to a cheeky melta gun and exploded in fine fashion – alas (or fortunately) nobody was in range to take the damage.



Typhus had taken a couple of wounds from a cheeky Mad Doc syringe and a Power Klaw. Then his own Daemon weapon turned on him and he took another wound. The Greater Daemon and Plague Marines joined the melee and things were drawing to an inevitable conclusion as the Orks became overwhelmed.

The challenge went out again and finally the Warboss crept out from his hiding place. Typhus decided it was time to end him so stepped forward, despite having only a single wound left that he was very likely to lose.



The Greater Daemon and Plague Marines took down out a few more Orks, and it all came down to the challenge. 

The Warboss's attacks came in and two got through – Typhus unable to save both meaning he was dead. But with one last swipe of his Reaper he managed to roll an epic 10 attacks, with six strikes getting through. The Warboss was killed outright with the first (Force Weapons hmmmm…), the other five spilling onto the remaining Orks and wiping them all out.

As the turn came to a close, the Orks had a unit of Boyz with a Big Mek (still hiding behind the Rhino, next to the crater left by the Stompa) and a handful of Grots. Chaos had lost the Forgefiend and Helbrute and a handful of marines and daemons.

The Ork attack had faltered – The Forge remained firmly in Chaos hands.

The fighting had been brutal and intense. The battlefield was strewn with bodies and a caustic smell of burnt flesh. The air was thick with psychic energy and oily smoke, both gradually dissipating as the calm returned. The Orks had been destroyed, the survivors scattering once their leader fell. Typhus too had fallen in combat, but he would return. As the chosen son of Nurgle he would never truly die. He had come to do a job and had done it well. The Orks had failed to take The Forge and had revealed their secret weapon in the process. Now the master would be well prepared when the final assault came.

Friday, 29 August 2014

40k: T-Minus 2 Days…


Typhus surveyed the defences around The Forge. It wasn't ideal but it would do. His role was not to stop the Orks outright, but to undermine and weaken them prior to the final assault on the mining facility. That battle would be fought by others and he was fine with that. Spreading death and disease in the name of the Great Unclean One was what he was brought in to do and he would do it well.


As the day of reckoning quickly approaches I have to say that I haven't managed to get any of my building or painting done. Decorating chores, as well as putting the finishing touches to the Aetherium kickstarer-funded box set, has meant I've had no spare time for weeks and game time is upon us already. Having said that, Bull and I have had some good banter across the blogs and it's going to be a great game on Sunday.

Our battle brother and jedi master Sean will be joining us on the day, he plays both Orks and Chaos but it's green blood that runs though his veins so he'll be stood on the opposite side of the table from me.

I believe the game is due to be played outside thanks to a very positive forecast and I hope to keep a narrative going online throughout. Yes, I'm hoping to post a series of Tweets during the game so if you want to keep up to speed with how things are going you need to be following me at @MikeRCreative on Twitter or alternatively search for the #SakarForge hashtag. Thanks to Mr Awdry for the idea!

Stay tuned for some death and destruction…


Wednesday, 27 August 2014

40k: Dug In…


The next wave of intelligence (Orks?) reports came in and the overall picture was becoming clearer about the Chaos defences surrounding The Forge. Sketchy images on a screen revealed some heavy bunkers in place protecting the Plague Marines. Every now and again the image would flicker as if something was interfering with the feed… very strange, Zagdakka mused.

A hint of a smile passed across Typhus's face as he watched another group of these sneaky Orks scuttle back to the Warboss. He was drip feeding them intel quite readily now, keen that they should show their hand during the incursion at the Forge. His master would then have the advantage in the climactic battle to come and put an end to them once and for all.

T-minus 4 days…



Monday, 25 August 2014

40k: Vengeance…


Warboss Zagdakka was receiving more detailed information about the Chaos defences all the time, ahead of the assault on the Forge. This time the information was of massive importance…


++ Defence Batteries spotted ++ Vengeance Class ++ 

++ Armaments currently unknown ++ Number of batteries undetermined ++

Zagdakka had heard of these Vengeance guns and the sheer volume of shots each could unload per cycle. He would have to be very cautious.




Friday, 22 August 2014

40k Terrain: Mining Facility Inspiration


With game two of our Sakar campaign coming in a week, it won't be long until the big finale – Assault on the Mining Facility. We don't really have any terrain that would make a good mining building, to defend or capture, so I've been thinking about building one.


A couple of things to take into consideration. First of all, I have no time to do anything at the moment so it will be nothing fancy. I do have a tonne of foam card so I'm sure I could put it to good use, however, I don't want to be splashing out on anything – this terrain piece has to cost nothing!


I have been scouring the internet for some inspiration and I thought I would share it with you all. Some of these ideas are awesome but don't fit the bill, given the above constraints. Yet plenty of ideas to be had and directions to try. Enjoy.








I even found some Ork inspiration…






And for those following the Stompa chat on Bull's blog




'nuff said!









Wednesday, 20 August 2014

40k: The Nurgle Plan…


As mentioned yesterday in the opening round of banter, the Chaos forces on Sakar Prime have called in Typhus and his Nurgle minions to defend The Forge from the Bull's Ork hordes.

But what's the plan?


As part of the mission rules the Chaos army has to take Fortifications of some description. This was always going to be the case and I learned a few lessons from our first battle in this respect. The question is how far do you go? Fortifications are great, but the cost can soon mount up and that's points you could spend on more Troops. So which is better – more Troops or solid bunkers and defence lines to protect the Troops you already have?

I would also like to convert the Fortifications I do have to make them more Nurgly but this would make them unsuitable for use (because I'm fussy) with other armies, and I'm not prepared to give GW more of my money. I need to go back to my roots and build terrain from scratch… if I had the time.


You may recall that when 6th Edition came out (September 2012) I began a Nurgle army, so I have a decent number of models I can call upon for this coming battle. No doubt the Iron Warriors would be more than happy to lend a tank or three but the Nurgle army has the option of quite a few daemonic vehicles which makes things interesting.


I'm using this game as an opportunity to spend more time finishing the units that were abandoned after our 6th Ed enthusiasm waned. It would be nice to put some finishing touches to the possessed Heldrake and Forgefiend, as well as some of the character models… such as my converted 'Dark Vengeance' Lord.


In addition, I started a unit of Nurgle bikers which would be awesome to field – Toughness 6 bikes! They are quite a time sink though so they may not make it in time for next week's battle. As much as we are defending the line again, I would like to have something fast (or survivable) that could get in behind the Orks and cause a disruption.


So, much like the last game, the plan is to spend some time on my neglected models. It wouldn't be fair to not have a surprise or two up my sleeve for game day – with the army list already decided I'm quite excited about this battle. I have to say this is possibly the one army that keeps me interested in 40k and so it would be good to expand it a little to compete with the Iron Warriors.

I'll post ongoing progress as soon as there is something to see!






Tuesday, 19 August 2014

Chaos Call In The Wolf…


"You're callin' the Wolf? Sheeeeeet, that's all you had to say!"


The assault on Sakar Prime by the Orks was taking its toll already. The small Iron Warrior garrison overseeing the Communications Array had been swept away and now the Orks were moving on to The Forge. It was imperative that The Forge was not lost – it was too important a site for the Chaos Powers. It was time that specialist forces were brought in to deal with the Ork incursion and stall their advances.

There was only one individual who could get the job done and that was Typhus. His Nurgle forces were ideal for grinding down the enemy and this was what was required. This would give the rest of the Iron Warriors time to shore up the defences around the mining facility itself and prepare for the inevitable all-out attack there.



Typhus arrived, undetected by the Orks, and soon there was a plan in place. The greenskins would not find The Forge so easy a target. The Orky green tide would be washed away by a brown Nurgle tsunami of rot and disease.


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