Saturday, 12 May 2018

Awaiting Moderation…

by Richard Anderson

This morning I stumbled across a box of hidden gems – not literally you understand, but more in the shape of a folder in the back end of Blogger called 'Comments – awaiting moderation'. In it I found 2 years (!!) worth of comments that had been deemed questionable by Blogger (for reasons mere humans will not understand) and were sitting patiently for a green light from myself to be seen by the wider world… except I didn't know they were there!

Apologies to you if it was one of your comments that didn't appear on the blog after you clicked 'Publish'. I have pushed them all through this morning (except for a couple of legitimate dodgy ones) and now realise the blog wasn't quite as quiet as I had thought (and that you guys probably thought I was just being rude!).

Whilst I'm typing I thought I'd give a bit of a hobby update.

by Richard Anderson

I guess the big news for me this week is that The Dark Crucible will be making a comeback soon – I'm going to speculate and say beginning of next month. I decided that of all the rulesets I was trying to create, this one was the simplest (you'd think at least) and the best candidate for being published. Needless to say, it has been a labour of love and dedication since the turn of the year in lieu of any real hobby time. Solo playtesting has been happening for a good three months now and things are close to being coherent enough for 'outsiders' to view it. Don't get me wrong it's still clunky and full of bugs but it will be interesting to get some feedback from someone other than the mirror!

by Max Dunbar

My other ruleset Hood has been a beneficiary of my dedication to TDC as some of the rejected rules and mechanics have filtered their way to Sherwood. Whereas The Dark Crucible is a light ruleset that can accommodate almost any pre-gunpowder model you may own, Hood will have specific characters and no generic attacks or stats. It will very much be character and adventure driven, so wiping out your opponent may not always be a good thing.

The only real progress that has been made on Hood recently though has been the visual side. I have been collecting imagery on Pinterest for months and months and now it's time I stopped hiding behind my Pinterest Boards and started drawing my characters. With that in mind, I have deemed June to be A Sketch A Day month, while I reacquaint myself with pencils and paper. Stay tuned for future blog posts about that. You'll see some of my recent 'Pins' in this blog post.

by Johannes Helgeson
Project Out Of Time is, well, stuck in time a little bit. I'm not feeling sci-fi at the moment (although Netflix's Lost in Space was very entertaining), plus it's by far the biggest project on my list, so I feel the need to cut my teeth on the other two before I try and tackle something so complex. On the upside, my use of the STA mechanic in The Dark Crucible (borrowed from OOT) seems to be working well, so that will save time when it comes to implementing the Energy mechanic for my sci-fi rules.

If you want to keep up to speed with how The Dark Crucible is going, check out my game design blog link in the sidebar – I don't want to clog up this blog with playtesting stuff so it's all on there.

I do have a new game mat from Deep Cut Studio (which I may do a review of) for playtesting and now I feel the need to paint my terrain and a few figures – there may be some genuine hobby blog posts here yet!

Stay tuned for more!!

Sunday, 29 April 2018

A Zombicide Start To The Weekend

So it turned out there was an Exit guardian!

I haven't played ZOmbicide Black Plague in some time. We reckon it's probably been at least six months which, considering it's our go-to game, is strange. I haven't played Green Horde since it arrived at Christmas, I only opened the box to get a look at the models up close.

That all changed this weekend.

Friday at work, being the last Friday of the month, was Free Project Friday and Team Social Afternoon. We ended up playing Zombicide Black Plague in the meeting room – an 8-player mash-up with many first timers and all the big monsters. It was fun, took a while and realised I'd forgotten a lot of the details in my absence from the game. There was lots of cheating in the end to ensure we won, but it won over a couple more admirers so no doubt more gaming in the future.

An opening win with Green Horde, by the skin of our teeth

To be honest that was the warm up, because the morning after myself and Bull travelled to the now very shiny Awdry Towers to get our first taste of Zombicide Green Horde. I'd heard lots of tales about how the new version plays but you never know for sure till you try it yourself.

We managed to get through the first game with a win, but it was touch and go at the end. The game felt claustrophobic and the swaggering confidence often seen when playing Black Plague was gone. The hedge and water mechanics were good additions – don't end the game in the water end of a map, it's a nightmare. The trebuchet was awesome, though it didn't see any action in our opening game.

Game 2 was a challenge indeed. So much so we had to press the restart button after a few turns in as we had made some fatal mistakes in our early strategies. Take 2 was going swimmingly. We had got to the trebuchet and were pretty much owning the board. However, as we confidently headed towards a second victory, fate stepped in to slap us in the face. We ran out of runner models, meaning all runners on the board get a second go – combined with a 'runners get an extra go' card flip we were wiped out in a single turn within reach of the finish line.

Our problem was two-fold. We were using just the contents of the Green Horde starter box, so no fancy weapons and limited zombie models. It meant we didn't have the volume of dice when attacking to clear out the masses of zombie models coming at us. The majority of weapons were only hitting on a 4+ at best, so even a handful of dice was only going to get you so far.

Needless to say we all had fun and thoroughly enjoyed a re-introduction to Zombicide.
There will be more to come!


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