tag:blogger.com,1999:blog-5660965914860481092.post3993474076507168275..comments2024-01-03T04:04:50.049+00:00Comments on The Dark Templar: Creating My Frostgrave Warband: Part 2The Dark Templarhttp://www.blogger.com/profile/03051984305736707874noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5660965914860481092.post-5541812701605486202016-01-22T09:01:58.374+00:002016-01-22T09:01:58.374+00:00I like the idea of summoning additional members fo...I like the idea of summoning additional members for your warband. That explains what I've seen in a few Frostgrave videos on Youtube. I will be treating my Wizard like a Warcaster in Warmachine – lose him, lose the game – so I'll be keeping him out of the front line!The Dark Templarhttps://www.blogger.com/profile/03051984305736707874noreply@blogger.comtag:blogger.com,1999:blog-5660965914860481092.post-12866831507109487582016-01-22T08:44:10.426+00:002016-01-22T08:44:10.426+00:00Thanks Tamsin.
I agree, it'd be daft not to ta...Thanks Tamsin.<br />I agree, it'd be daft not to take an apprentice.The Dark Templarhttps://www.blogger.com/profile/03051984305736707874noreply@blogger.comtag:blogger.com,1999:blog-5660965914860481092.post-81169740585980667862016-01-22T08:40:46.949+00:002016-01-22T08:40:46.949+00:00I know what you mean Kris. I'm worried it'...I know what you mean Kris. I'm worried it's going to be a poor man's Mordheim and it's wide reaching success could be in some way due to the void left by GW's classic.The Dark Templarhttps://www.blogger.com/profile/03051984305736707874noreply@blogger.comtag:blogger.com,1999:blog-5660965914860481092.post-64493551152688398902016-01-22T01:48:42.021+00:002016-01-22T01:48:42.021+00:00Max warband size is 10 which leaves 8 soldiers aft...Max warband size is 10 which leaves 8 soldiers after counting wizard and apprentice.eriochromehttps://www.blogger.com/profile/10377904099582258296noreply@blogger.comtag:blogger.com,1999:blog-5660965914860481092.post-83257504523183664602016-01-21T17:23:58.574+00:002016-01-21T17:23:58.574+00:00I think without checking that the max size inc wiz...I think without checking that the max size inc wizard and apprentice is 9. So it looks like you have all the options. I started with a Construct (I played an Enchnter, 3 Archers and 3 soldiers) it was not a terrible selection. Constructs, zombies, demons animals etc Do count to the maximum size. But you can summon most of them before the game (2, 1 from wizard and 1 from Apprentice)So that can also reduce the cost to buy warband members. I would also recommend saving at least 50 gold each game. This will allow you to buy a healing potion.... Very useful or two cheap thug/thief henchmen.) to replace any losses you may take.<br /><br />Remember all wizard schools are good so pick one that suits you. Most importantly to cast offensive spells means you have to see the target which means they can see you (unless you have a certain sigilist spell). The result is if you are seen EVERY model on the enemies team WILL target your spell casters. Clinthttps://www.blogger.com/profile/02351729764098750618noreply@blogger.comtag:blogger.com,1999:blog-5660965914860481092.post-58640970383257144162016-01-21T17:21:51.843+00:002016-01-21T17:21:51.843+00:00I want to be excited about this game. It seems to ...I want to be excited about this game. It seems to be incredibly popular right now, but I just can't generate any enthusiasm for it. It wouldn't take much for me to get involved either, just re-tool a couple of my Mordheim warbands. Maybe the call of the wild west is just to strong right now.Heislerhttps://www.blogger.com/profile/16825061407797980077noreply@blogger.comtag:blogger.com,1999:blog-5660965914860481092.post-89709426077856959122016-01-21T16:22:53.116+00:002016-01-21T16:22:53.116+00:00A couple of points to make
1. The apprentice isn&...A couple of points to make<br /><br />1. The apprentice isn't strictly obligatory - you don't have to take one, but you'd be stupid to skip having a second spellcaster<br /><br />2. I seem to recall that there is a limit on warband size, presumably to prevent people using thief/thug swarms and encourage a mix of types<br /><br />I'd agree that it is probably a good idea to avoid the more expensive types at the start, then to add them later on when you've amassed some treasure. A mix of melee and missile fighters is probably the optimal approach.TamsinPhttps://www.blogger.com/profile/11759947520907448060noreply@blogger.com