tag:blogger.com,1999:blog-5660965914860481092.post2938139089311617523..comments2024-01-03T04:04:50.049+00:00Comments on The Dark Templar: Typhus' Musings: TroopsThe Dark Templarhttp://www.blogger.com/profile/03051984305736707874noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5660965914860481092.post-79455401673655606852013-02-20T20:14:03.552+00:002013-02-20T20:14:03.552+00:00I've taken a very similar approach to my troop...I've taken a very similar approach to my troops, I focus on a few small plague marine squads and then zombies if I'm taking typhus, or a few units of cultists (I never give them marks because upgrading chaff doesn't make that much sense to me) and unmarked CSM. I went with Red Corsairs as my secondary faction, so that I can eventually add some Night Lords elements. <br /><br />Plaguebearers are, well, they don't do anything but not die to small arms fire that well. all poison does is make them hit on an average 4+ with a reroll, the fact that the unit has to deal with deep striking, being slow, not having any shooting, not having grenades, and not having anything that gives them any real punch in combat (a 2+ poison character doesn't help get through armor after all) means that it winds up camping objectives rather than trying to spread nurgles love. Sad, but true.Occupy Terrahttps://www.blogger.com/profile/02585266186988933198noreply@blogger.com